Skip to content

Commit

Permalink
[e] (0) keep variable names consistent
Browse files Browse the repository at this point in the history
git-svn-id: http://svn.whatwg.org/webapps@1761 340c8d12-0b0e-0410-8428-c7bf67bfef74
  • Loading branch information
Hixie committed Jun 13, 2008
1 parent 090dbc1 commit ef91dcf
Show file tree
Hide file tree
Showing 2 changed files with 11 additions and 10 deletions.
11 changes: 6 additions & 5 deletions index
Expand Up @@ -20263,8 +20263,9 @@ XXXDVT (also check for '- -' bits in the part above) -->
the value be must converted to zero. If the result is less than 0, it must
be clamped to zero. If the result is more than 255, it must be clamped to
255. If the number is not an integer, it must be rounded to the nearest
integer using the IEEE 754r <i>roundTiesToEven</i> rounding mode. <a
href="#refsECMA262">[ECMA262]</a> <a href="#refsIEEE754r">[IEEE754R]</a>
integer using the IEEE 754r <i>convertToIntegerTiesToEven</i> rounding
mode. <a href="#refsECMA262">[ECMA262]</a> <a
href="#refsIEEE754r">[IEEE754R]</a>

<p class=note>The width and height (<var title="">w</var> and <var
title="">h</var>) might be different from the <var title="">sw</var> and
Expand Down Expand Up @@ -20357,7 +20358,7 @@ XXXDVT (also check for '- -' bits in the part above) -->
affecting the canvas.</p>

<li>
<p>Otherwise, for all values of <var title="">x</var> and <var
<p>Otherwise, for all integer values of <var title="">x</var> and <var
title="">y</var> where <span><var
title="">dirtyX</var>&nbsp;&le;&nbsp;<var
title="">x</var>&nbsp;&lt;&nbsp;<span><var title="">dirtyX</var>+<var
Expand All @@ -20367,9 +20368,9 @@ XXXDVT (also check for '- -' bits in the part above) -->
title="">dirtyHeight</var></span></span>, copy the four channels of the
pixel with coordinate (<var title="">x</var>, <var title="">y</var>) in
the <var title="">imagedata</var> data structure to the pixel with
coordinate (<span><var title="">x<sub>device</sub></var>+<var
coordinate (<span><var title="">dx<sub>device</sub></var>+<var
title="">x</var></span>, <span><var
title="">y<sub>device</sub></var>+<var title="">y</var></span>) in the
title="">dy<sub>device</sub></var>+<var title="">y</var></span>) in the
underlying pixel data of the canvas.
</ol>

Expand Down
10 changes: 5 additions & 5 deletions source
Expand Up @@ -17908,7 +17908,7 @@ XXXDVT (also check for '- -' bits in the part above) -->
zero. If the result is less than 0, it must be clamped to zero. If
the result is more than 255, it must be clamped to 255. If the
number is not an integer, it must be rounded to the nearest integer
using the IEEE 754r <i>roundTiesToEven</i> rounding mode. <a
using the IEEE 754r <i>convertToIntegerTiesToEven</i> rounding mode. <a
href="#refsECMA262">[ECMA262]</a> <a
href="#refsIEEE754r">[IEEE754R]</a></p>

Expand Down Expand Up @@ -18021,8 +18021,8 @@ XXXDVT (also check for '- -' bits in the part above) -->

</li>

<li><p>Otherwise, for all values of <var title="">x</var> and <var
title="">y</var> where <span><var
<li><p>Otherwise, for all integer values of <var title="">x</var>
and <var title="">y</var> where <span><var
title="">dirtyX</var>&nbsp;&le;&nbsp;<var
title="">x</var>&nbsp;&lt;&nbsp;<span><var
title="">dirtyX</var>+<var title="">dirtyWidth</var></span></span>
Expand All @@ -18033,8 +18033,8 @@ XXXDVT (also check for '- -' bits in the part above) -->
the pixel with coordinate (<var title="">x</var>, <var
title="">y</var>) in the <var title="">imagedata</var> data
structure to the pixel with coordinate (<span><var
title="">x<sub>device</sub></var>+<var title="">x</var></span>,
<span><var title="">y<sub>device</sub></var>+<var
title="">dx<sub>device</sub></var>+<var title="">x</var></span>,
<span><var title="">dy<sub>device</sub></var>+<var
title="">y</var></span>) in the underlying pixel data of the
canvas.</p></li>

Expand Down

0 comments on commit ef91dcf

Please sign in to comment.