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Short URL: http://html5.org/r/5538

SVNBugCommentTime (UTC)
553810647[Gecko] [Internet Explorer] [Opera] [Webkit] Change how canvas blur is calculated to be less quirky. Please update your browsers accordingly. This affects all implementations.2010-09-28 23:16
Index: source
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--- source	(revision 5537)
+++ source	(revision 5538)
@@ -34837,14 +34837,9 @@
 
     <ol>
 
-     <li> <p>If <code
-     title="dom-context-2d-shadowBlur">shadowBlur</code> is less than
-     8, let <var title="">&sigma;</var> be half the value of <code
-     title="dom-context-2d-shadowBlur">shadowBlur</code>; otherwise,
-     let <var title="">&sigma;</var> be the square root of multiplying
-     the value of <code
-     title="dom-context-2d-shadowBlur">shadowBlur</code> by
-     2.</p></li>
+     <li> <p>Let <var title="">&sigma;</var> be half the value of
+     <code
+     title="dom-context-2d-shadowBlur">shadowBlur</code>.</p></li>
 
      <li> <p>Perform a 2D Gaussian Blur on <var title="">B</var>,
      using <var title="">&sigma;</var> as the standard deviation.</p>

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