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[e] (0) Remove mention of proprietary competing platforms.
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git-svn-id: http://svn.whatwg.org/webapps@2858 340c8d12-0b0e-0410-8428-c7bf67bfef74
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Hixie committed Feb 23, 2009
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38 changes: 1 addition & 37 deletions index
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<ol>
<li><a href=#relationship-to-html-4.01-and-dom2-html><span class=secno>1.5.1 </span>Relationship to HTML 4.01 and DOM2 HTML</a></li>
<li><a href=#relationship-to-xhtml-1.x><span class=secno>1.5.2 </span>Relationship to XHTML 1.x</a></li>
<li><a href=#relationship-to-xhtml2-and-xforms><span class=secno>1.5.3 </span>Relationship to XHTML2 and XForms</a></li>
<li><a href=#relationship-to-flash,-silverlight,-xul-and-similar-proprietary-languages><span class=secno>1.5.4 </span>Relationship to Flash, Silverlight, XUL <!-- alphabetical -->
and similar proprietary languages</a></ol></li>
<li><a href=#relationship-to-xhtml2-and-xforms><span class=secno>1.5.3 </span>Relationship to XHTML2 and XForms</a></ol></li>
<li><a href=#html-vs-xhtml><span class=secno>1.6 </span>HTML vs XHTML</a></li>
<li><a href=#structure-of-this-specification><span class=secno>1.7 </span>Structure of this specification</a>
<ol>
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software (e-mail clients, instant messaging clients, discussion
software), document editing software, etc.</p>

<p>For sophisticated cross-platform applications, there already
exist several proprietary solutions (such as Mozilla's XUL, Adobe's
Flash, or Microsoft's Silverlight). These solutions are evolving
faster than any standards process could follow, and the requirements
are evolving even faster. These systems are also significantly more
complicated to specify, and are orders of magnitude more difficult
to achieve interoperability with, than the solutions described in
this document. Platform-specific solutions for such sophisticated
applications (for example the Mac OS X Core APIs) are even further
ahead.</p>


<h3 id=history-0><span class=secno>1.4 </span>History</h3>

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processor.</p>


<h4 id=relationship-to-flash,-silverlight,-xul-and-similar-proprietary-languages><span class=secno>1.5.4 </span>Relationship to Flash, Silverlight, XUL <!-- alphabetical -->
and similar proprietary languages</h4>

<p><em>This section is non-normative.</em></p>

<p>This specification is independent of the various proprietary
application languages that various vendors provide, but is intended
to address many of the same problems.</p>

<p>In contrast with proprietary languages, this specification is
intended to define an openly-produced, vendor-neutral language, to
be implemented in a broad range of competing products, across a wide
range of platforms and devices. This enables developers to write
applications that are not limited to one vendor's implementation or
language. Furthermore, while writing applications that target
vendor-specific platforms necessarily introduces a cost that
application developers and their customers or users will face if
they are forced to switch (or desire to switch) to another vendor's
platform, using an openly-produced and vendor neutral language means
that application authors can switch vendors with little to no
cost.</p>


<h3 id=html-vs-xhtml><span class=secno>1.6 </span>HTML vs XHTML</h3>

<p><em>This section is non-normative.</em></p>
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software (e-mail clients, instant messaging clients, discussion
software), document editing software, etc.</p>

<p>For sophisticated cross-platform applications, there already
exist several proprietary solutions (such as Mozilla's XUL, Adobe's
Flash, or Microsoft's Silverlight). These solutions are evolving
faster than any standards process could follow, and the requirements
are evolving even faster. These systems are also significantly more
complicated to specify, and are orders of magnitude more difficult
to achieve interoperability with, than the solutions described in
this document. Platform-specific solutions for such sophisticated
applications (for example the Mac OS X Core APIs) are even further
ahead.</p>


<h3>History</h3>

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processor.</p>


<h4>Relationship to Flash, Silverlight, XUL <!-- alphabetical -->
and similar proprietary languages</h4>

<p><em>This section is non-normative.</em></p>

<p>This specification is independent of the various proprietary
application languages that various vendors provide, but is intended
to address many of the same problems.</p>

<p>In contrast with proprietary languages, this specification is
intended to define an openly-produced, vendor-neutral language, to
be implemented in a broad range of competing products, across a wide
range of platforms and devices. This enables developers to write
applications that are not limited to one vendor's implementation or
language. Furthermore, while writing applications that target
vendor-specific platforms necessarily introduces a cost that
application developers and their customers or users will face if
they are forced to switch (or desire to switch) to another vendor's
platform, using an openly-produced and vendor neutral language means
that application authors can switch vendors with little to no
cost.</p>


<h3>HTML vs XHTML</h3>

<p><em>This section is non-normative.</em></p>
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